Showing posts with label edit mode. Show all posts
Showing posts with label edit mode. Show all posts
Saturday, December 12, 2015
PES WORLD PES 2015 OPTION FILE PLANS.
Hi all, i am happy to say i am now in an informed position to be able to tell you all what will be happening in regards to our play station option file. Firstly i need to let you all know that there
are pieces of information i am not allowed to give at this present time, im sure you'll all have a few questions but i cannot speak on certain aspects just yet. Now on to the option file. The following will be based on what you probably already know mixed with what i am allowed to discuss which will indeed be fact not guess work which brings me to what is the focal point of this piece, which platform will the option file be on? Well as you all know there has been a rather large question mark over whether option files will be possible on next gen consoles. It emerged a week or so ago that save data can be saved onto a usb device but it may not be as simple as it seem. Regardless of this there is still no image importing or saving on the PS4 and by the looks of it there wont be any time soon so with that being said our PES 2015 option file will be on the PlayStation 3. As well as being to import images there are other factors which came into play which will be revealed at a later date.
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are pieces of information i am not allowed to give at this present time, im sure you'll all have a few questions but i cannot speak on certain aspects just yet. Now on to the option file. The following will be based on what you probably already know mixed with what i am allowed to discuss which will indeed be fact not guess work which brings me to what is the focal point of this piece, which platform will the option file be on? Well as you all know there has been a rather large question mark over whether option files will be possible on next gen consoles. It emerged a week or so ago that save data can be saved onto a usb device but it may not be as simple as it seem. Regardless of this there is still no image importing or saving on the PS4 and by the looks of it there wont be any time soon so with that being said our PES 2015 option file will be on the PlayStation 3. As well as being to import images there are other factors which came into play which will be revealed at a later date.
I know many people have moved to new consoles, but those who haven't, by god #PES2015 is amazing on PS3/X360
— Adam Bhatti (@Adam_Bhatti) October 2, 2014Lets not get things confused i am in no way saying don't get a PS4 or play next gen PES, it is absolutely amazing on the PS4 but if its full customisation your after this year then i would recommend the PS3 version. Now your probably wondering am i able to say what the file will contain? well yes and no. I can say that the Bundesliga, Liga MX and J league will once again be included with all the usual trimmings plus more. Pretty much everything that was included in the last file will be back plus more which i will reveal once im aloud to. Well thats pretty much the long and short of it right now, our option this year will be on to PLAYSTATION 3. As for information regarding the XBOX option file Daymos will inform all what is happening when the time is right. Thanks all and i look forward to revealing more news involving option files and edit mode in the future.
Labels:
edit mode,
option file,
pes 2015
PES 2016 IMAGE IMPORT PICTURES RELEASED.
Konami have released a new set of images showing the new PES 2016 image import feature on the PlayStation 4 as announced in the official PES 2016 press release last week. The images show that this year kit images will cover a larger area of kit than any previous year although i must add there has been no confirmation on whether image coverage includes collar types or indeed if any new collar types have been added this year. Below you will find all said images, why not join the discussion? what do you think? let us know on the forum
.
Labels:
edit mode,
image import,
pes 2016
PES 2015 EDIT MODE DETAILS.
Well we have reached that point in time within the PES calendar year when the dreaded embargo is lifted and news regarding the latest PES instalment starts flying out faster than an Arjen Robben sprint, cut inside and curl into the far corner. With the usual criteria being Modes, player faces, licenses etc this year we had the opportunity to get elbow deep into the PES 2015 editing features. What's new? what's improved? And equally as important what's been removed, if at all? I shall outline every detail we were able to get hands on with. Please note we had a look at the PS3, PS4 and XBOX One versions of PES 2015 this year but chose the PS3 version to explore and test in detail so the following information will be based on this platform although a few ( I say a few for a reason ) details regarding next gen edit modes will be explained. To keep things organised im going to break each feature up into sections, so lets get into it:
TEAMS:
KITS: Image importing consists of 8 parts this year shirt front, shirt back, sleeves right and left, shorts right and left, socks front and socks back. Much like last year the shirt front image sits predominantly on the front but expanding over the shoulder to the highest part of the back of the shirt. New this year is the ability to add images to the back of shirts but be warned the front and back images are just that, front and back images. Unfortunately these images do not wrap around the circumference of the kit and leave a gap spanning from the under arm area down to the hem of the shirt ( for reference pics see the follow up post on the forum ) Sleeve images are the same as in PES 2014 except this year they wrap around the whole sleeve not leaving a gap under the arm, they DO NOT however cover the full length of long sleeve shirts. On the flip side shorts images are the total opposite wrapping around the front to back and covering pretty much the whole of the shorts only leaving the waist line exposed which we hardly see anyway. Finally we have the socks and heres where it gets interesting. The image you import onto the front of the socks on the right leg will automatically transfer to the left sock with the same applying to the back of sock images. As with last years game you can still add a third and fourth kit for your teams. The maximum number of kit save slots is unknown at this time.
IN GAME TEMPLATES: The in game kit templates are the same as in PES 2014 which has its pros and cons. Pros being we are all familiar with all kit templates already and will know what we can use for what kits etc. The cons being, well there are no new in game templates. The base kit templates are also that of PES 2014 these being crew neck, v neck, crew neck with collar and v neck with collar which unfortunately means no skin tight shirt models this year BUT the default shirt models in edit mode are a lot tighter than last year any way so this shouldn't be that much of an issue. Shirt name fonts and number types remain the same as last year.
CHANTS: As with last year we have the option to add a selection of chants to add a touch of realism to our game however this year something quite special has been included, team commentary names! yes a selection of intro / commentary names has been added that we can assign to teams. Team names consist of the names of cities and towns etc. so for example you will be able to assign the names Chelsea, Newcastle and Liverpool but Arsenal will not be possible as that isn't a town or city name. It is a tube station name however but its situated in Highbury...just thought i'd add that little fact ( Dortmund is included YAY ) I cant remember every team commentary name there was but trust me there are ALOT!
STADIUMS: You're probably wondering why i've placed stadiums under the 'teams' section? well when it was announced that stadium editor would be returning a lot of people including myself presumed it would be the same stadium editor which featured in PES 2013, it isn't. In fact PES 2013 featured a 'stadium creator' not editor ( the clue is in the name ) Sorry to have to break it to you all but the stadium 'creator' will not be returning and is replaced by the new "stadium editor" Well what's the difference you say? This year stadium editor is more of a team option rather than a full blown creative mode, you cannot create stadiums from scratch lets make that clear from the off. What happens now is under team you will be given a stadium option where you choose one of the already in game stadiums and have the option to rename said stadium, choose the seat colour, pitch design, pitch border colour and goal net design. This is only available to do on fake stadiums for obvious reasons. This is however possible for every team in game.
TEAM / STADIUM BANNERS: This is the ability to add a chosen slogan, team name, pretty much anything you want to a banner which will be scattered around your teams stadium, for example being a Newcastle fan i can choose the slogans 'howay the lads', 'toon army' and lets say the name 'Cisse' ( you can choose three ) and these will be displayed on banners around the stadium.
MANAGERS: Now we didn't get to spend loads of time creating a manager unfortunately but we did give them the once over and heres what we discovered. you can create and assign a manager for each team, creating his look and even import an image of him for team bio purposes ( for ML i think ) there are a number of managers in game already some have real names and some don't, if i remember correctly the north London manager was called something along the lines of Arden Vengol or there or there abouts, i forget. This is no issue though as fake managers names and look are easily changed the same way you would edit a fake player.
TEAM EMBLEMS: This is exactly the same as last year, we can add specific emblems to our desired teams but the emblems are a lot clearer than they were last year ( they were very pixelated in PES 2014 ) The maximum number of emblems that can be added is unknown at this point.
PLAYERS:
FACE BUILDER: This year the player face builder has returned to a more simpler form much like that of PES 2013 with the much welcomed return of player pre-set faces which are a set of pre made default faces which can be used as either start off points to build on or used as a players face all together especially if it resembles the player you are creating.
PLAYER HAIR: So, you've just created your players face and now need to add an appropriate hairstyle, well you not only have all the hairstyles from the previous instalment you now have new styles which include those of a number of in game players so if you want to give your player that Messi look you may do so.
PLAYER ACCESSORIES: As usual we are given a number of boots etc to complete a players look and as you may know this year brings the inclusion of goalkeeper gloves. There isn't really anything outstandingly new in terms of accessories to be honest although wrist tape actually looks like wrist tape this year and players can now equip long Johns to stay warm on a cold and frosty day. If you are unfamiliar with what long Johns are Arjen Robben tends to wear them when his legs get a bit chilly.
PLAYER BASE COPY: This year the base copying of players is available from the off and can be used on ALL players not just those that have been created.
LEAGUES / COMPETITIONS: No change here PES heads, we are still able to edit league and competition names, emblems and details as usual. The usual fake leagues are again included PEU, PAS and PLA leagues are ever present but the PDII ( fake second division ) has been removed.
....AND WHAT OF NEXT GEN EDIT MODE:
Well as you may know by now the importing of images will not be possible on next gen PES this being down to the fact that the PS4 and XBOX One doesn't allow storage of images on its consoles. All of the above which involves the importing of images will not be possible on next gen consoles and has therefore lead to the editing features being stripped back on next gen. This means there is no option to import images on the PS4 and XBOX One versions of PES 2015 reason being these areas could be cut back to allow work to go into other areas or simply put if it isn't possible to store images on next gen consoles then there's no point having an import image function in the game itself. Basic editing is possible using the in game kit templates and everything else applies, team renaming etc just the aforementioned isn't possible.
So there you have it, PES 2015 edit mode. What do you all think? please don't hesitate to let us know we are keen to hear your thoughts. In regards to things like kit reference pics and png sizes this will be posted / discussed in a follow up post on the PES World forum.
Read more »
TEAMS:
KITS: Image importing consists of 8 parts this year shirt front, shirt back, sleeves right and left, shorts right and left, socks front and socks back. Much like last year the shirt front image sits predominantly on the front but expanding over the shoulder to the highest part of the back of the shirt. New this year is the ability to add images to the back of shirts but be warned the front and back images are just that, front and back images. Unfortunately these images do not wrap around the circumference of the kit and leave a gap spanning from the under arm area down to the hem of the shirt ( for reference pics see the follow up post on the forum ) Sleeve images are the same as in PES 2014 except this year they wrap around the whole sleeve not leaving a gap under the arm, they DO NOT however cover the full length of long sleeve shirts. On the flip side shorts images are the total opposite wrapping around the front to back and covering pretty much the whole of the shorts only leaving the waist line exposed which we hardly see anyway. Finally we have the socks and heres where it gets interesting. The image you import onto the front of the socks on the right leg will automatically transfer to the left sock with the same applying to the back of sock images. As with last years game you can still add a third and fourth kit for your teams. The maximum number of kit save slots is unknown at this time.
IN GAME TEMPLATES: The in game kit templates are the same as in PES 2014 which has its pros and cons. Pros being we are all familiar with all kit templates already and will know what we can use for what kits etc. The cons being, well there are no new in game templates. The base kit templates are also that of PES 2014 these being crew neck, v neck, crew neck with collar and v neck with collar which unfortunately means no skin tight shirt models this year BUT the default shirt models in edit mode are a lot tighter than last year any way so this shouldn't be that much of an issue. Shirt name fonts and number types remain the same as last year.
CHANTS: As with last year we have the option to add a selection of chants to add a touch of realism to our game however this year something quite special has been included, team commentary names! yes a selection of intro / commentary names has been added that we can assign to teams. Team names consist of the names of cities and towns etc. so for example you will be able to assign the names Chelsea, Newcastle and Liverpool but Arsenal will not be possible as that isn't a town or city name. It is a tube station name however but its situated in Highbury...just thought i'd add that little fact ( Dortmund is included YAY ) I cant remember every team commentary name there was but trust me there are ALOT!
STADIUMS: You're probably wondering why i've placed stadiums under the 'teams' section? well when it was announced that stadium editor would be returning a lot of people including myself presumed it would be the same stadium editor which featured in PES 2013, it isn't. In fact PES 2013 featured a 'stadium creator' not editor ( the clue is in the name ) Sorry to have to break it to you all but the stadium 'creator' will not be returning and is replaced by the new "stadium editor" Well what's the difference you say? This year stadium editor is more of a team option rather than a full blown creative mode, you cannot create stadiums from scratch lets make that clear from the off. What happens now is under team you will be given a stadium option where you choose one of the already in game stadiums and have the option to rename said stadium, choose the seat colour, pitch design, pitch border colour and goal net design. This is only available to do on fake stadiums for obvious reasons. This is however possible for every team in game.
TEAM / STADIUM BANNERS: This is the ability to add a chosen slogan, team name, pretty much anything you want to a banner which will be scattered around your teams stadium, for example being a Newcastle fan i can choose the slogans 'howay the lads', 'toon army' and lets say the name 'Cisse' ( you can choose three ) and these will be displayed on banners around the stadium.
MANAGERS: Now we didn't get to spend loads of time creating a manager unfortunately but we did give them the once over and heres what we discovered. you can create and assign a manager for each team, creating his look and even import an image of him for team bio purposes ( for ML i think ) there are a number of managers in game already some have real names and some don't, if i remember correctly the north London manager was called something along the lines of Arden Vengol or there or there abouts, i forget. This is no issue though as fake managers names and look are easily changed the same way you would edit a fake player.
TEAM EMBLEMS: This is exactly the same as last year, we can add specific emblems to our desired teams but the emblems are a lot clearer than they were last year ( they were very pixelated in PES 2014 ) The maximum number of emblems that can be added is unknown at this point.
PLAYERS:
FACE BUILDER: This year the player face builder has returned to a more simpler form much like that of PES 2013 with the much welcomed return of player pre-set faces which are a set of pre made default faces which can be used as either start off points to build on or used as a players face all together especially if it resembles the player you are creating.
PLAYER HAIR: So, you've just created your players face and now need to add an appropriate hairstyle, well you not only have all the hairstyles from the previous instalment you now have new styles which include those of a number of in game players so if you want to give your player that Messi look you may do so.
PLAYER ACCESSORIES: As usual we are given a number of boots etc to complete a players look and as you may know this year brings the inclusion of goalkeeper gloves. There isn't really anything outstandingly new in terms of accessories to be honest although wrist tape actually looks like wrist tape this year and players can now equip long Johns to stay warm on a cold and frosty day. If you are unfamiliar with what long Johns are Arjen Robben tends to wear them when his legs get a bit chilly.
PLAYER BASE COPY: This year the base copying of players is available from the off and can be used on ALL players not just those that have been created.
LEAGUES / COMPETITIONS: No change here PES heads, we are still able to edit league and competition names, emblems and details as usual. The usual fake leagues are again included PEU, PAS and PLA leagues are ever present but the PDII ( fake second division ) has been removed.
....AND WHAT OF NEXT GEN EDIT MODE:
Well as you may know by now the importing of images will not be possible on next gen PES this being down to the fact that the PS4 and XBOX One doesn't allow storage of images on its consoles. All of the above which involves the importing of images will not be possible on next gen consoles and has therefore lead to the editing features being stripped back on next gen. This means there is no option to import images on the PS4 and XBOX One versions of PES 2015 reason being these areas could be cut back to allow work to go into other areas or simply put if it isn't possible to store images on next gen consoles then there's no point having an import image function in the game itself. Basic editing is possible using the in game kit templates and everything else applies, team renaming etc just the aforementioned isn't possible.
So there you have it, PES 2015 edit mode. What do you all think? please don't hesitate to let us know we are keen to hear your thoughts. In regards to things like kit reference pics and png sizes this will be posted / discussed in a follow up post on the PES World forum.
PES 2016 OPTION FILE SHARING ON THE PS4 REPORTED AS BEING "ALL GOOD..."
Late last night PES European Product Manager Adam Bhatti dropped a tweet that Pretty much everyone within the PES community especially those of the Editing variety had been waiting no praying to hear. It would seem Konami
have been working Closely with PlayStation 4 manufacturers Sony to somehow find a solution that will allow the sharing of option files in full. I say in full because up until now it had been revealed that only image importing would be possible ( see here ) on the next gen console. Now what does that mean? as i know not everybody will be completely clued up on the ins and outs of option files and sharing. Option files consist of data files which are basically the work we input into edit mode manifested in individual files. Theses files are then saved on our consoles which we would then transfer off of our system and upload to the net for users to enjoy. As stated this hasn't been possible up until now due to console restrictions but now it seems Konami and Sony have or at least are working on a way around this although i must stress and this is important. Adam went on to state things are not "certain" and that further "tests will be performed in the coming weeks" but things are "getting somewhere". I may as well add as i know someone is bound to ask, there is no change on the Xbox front. Whether its 100% certain or not i at this point i think this is a huge leap in the right direction and im confident the tests will be successful. What do you think? is this good news? you excited? I know i am. Why not hit the forum as i know there's alot of you who'll have something to say on this.
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have been working Closely with PlayStation 4 manufacturers Sony to somehow find a solution that will allow the sharing of option files in full. I say in full because up until now it had been revealed that only image importing would be possible ( see here ) on the next gen console. Now what does that mean? as i know not everybody will be completely clued up on the ins and outs of option files and sharing. Option files consist of data files which are basically the work we input into edit mode manifested in individual files. Theses files are then saved on our consoles which we would then transfer off of our system and upload to the net for users to enjoy. As stated this hasn't been possible up until now due to console restrictions but now it seems Konami and Sony have or at least are working on a way around this although i must stress and this is important. Adam went on to state things are not "certain" and that further "tests will be performed in the coming weeks" but things are "getting somewhere". I may as well add as i know someone is bound to ask, there is no change on the Xbox front. Whether its 100% certain or not i at this point i think this is a huge leap in the right direction and im confident the tests will be successful. What do you think? is this good news? you excited? I know i am. Why not hit the forum as i know there's alot of you who'll have something to say on this.
Option file sharing for PS4 looks all good so far (like PS3). Will be testing in the coming weeks and will update. Time to party #PES2016— Adam Bhatti (@Adam_Bhatti) July 16, 2015 Sorry for not being certain, but huge thanks to @PlayStation for their continued collaboration and support. We're gettin somewhere! #PES2016— Adam Bhatti (@Adam_Bhatti) July 16, 2015
Labels:
edit mode,
option file,
pes 2016
Friday, December 11, 2015
PES 2016 Edit Mode explained.
With PES 2016 landing in only a matter of days and a considerable amount of buzz surrounding this years edit features making their début on the PS4 i thought id take a look and detail what to expect
( and what not to ) from this years creation functions. First and probably most important, as reported by Konami there are limits on the number of each image criteria ( strip, emblems, competition logos and manager photos ) that we are able to import which i will elaborate on in the following sections.
Players
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( and what not to ) from this years creation functions. First and probably most important, as reported by Konami there are limits on the number of each image criteria ( strip, emblems, competition logos and manager photos ) that we are able to import which i will elaborate on in the following sections.
Players
As usual there are two areas to tackle when it comes to players in edit mode, create a player and edit a player. Create a player allows the building of a player from the ground up, these players are not team affiliated and you can create up to 160 players. Edit player is pretty much the same except ( obviously ) you are editing an existing player not creating one from scratch. So, what exactly can be done with these players?
Player editing is pretty self explanatory. The usual things apply, player name, where the player plies his trade on the field etc. What stands out this year is the new hair creation feature which allows a players hair to be formed in sections rather than just in one specific style like in previous titles so for example a player can have his hair longer on top and you can choose how low the sides of his hair are shaven etc. To see the new hair builder in action check out our Face and Hair builder video. Speaking of the face builder its relatively the same as in PES 2015 so nothing new to learn. There a few new elements have been added along with some new preset faces for users to play with.
Other than the new boots and goalkeeper glove types player accessories remain the same as PES 2015, you can check out the new boots here. I may as well add that there are no tight fit strip styles and player face scans doesn't feature this year. There are 122 player celebrations this year of which if i counted correctly 9 are new.
Teams
The usual applies to editing teams in PES 2016 except users now have the ability to import images for team emblems, strips and manager photos. Team emblems are sized at 128 x 128 ( pixels ) and users are limited to approximately 3359 imported emblem images. Competition emblems are of the same size ( 128 ) but you will reach the maximum at 50 images. Strip importing requires that the image be 64 x 64 and 2048 x 2048 pixels. for detailed information on how to import strip images onto your system see here. Strip images are limited to approximately 340 max. As with last year users can import manager photos these should be no bigger than 1048 x 1048 and we are able to import approximately 3357 images.
Strip editing within the game remains the same. There are 4 shirt collar options and player name and number fonts are the same as that of PES 2015. No new kit designs have been added either. You can still choose up to 4 outfield strips per team. To see some edited kits in action why not check out the PES World kit video here.
As before users are able to choose from 16 stadiums to call home 10 of which can be renamed and edited to suit the team it'll be housing. the changeable options within the stadium editor remain the same as PES 2015 these are turf pattern, sideline colour, seat colour and goal netting design, no new options have been added here. For a run down of the stadiums featured check out our PES 2016 stadiums video here.
Leagues and competions
As usual competitions and competition structure can be edited. The number of teams within a fully unlicensed league can be shortened from 20 down to 14, you cannot shorten leagues that feature licensed teams in part or in full ( English division 1 for example )
So, there you have it PES 2016 edit mode explained in a nutshell. If you have any questions head on over to the forum where you will also be able to check out what we are working on for PES 2016.
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